ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq210114t_msg0001 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | Great! We'll set to work on the construction first thing! |
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2 | nq210114t_msg0002 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | Thanks, you guys. I don't normally need to get this many approvals. Everything's been moving at a Blant's pace. |
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3 | nq210114t_msg0003 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | If the system ain't working, kick it! Make a better one! |
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4 | nq210114t_msg0004 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | What she said. | |
5 | nq210114t_msg0005 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, that might be fine for a small group like you, but you can't let everyone do as they want in a colony this big. |
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6 | nq210114t_msg0006 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | As long as you set down good rules, you can avoid a lot of trouble. |
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7 | nq210114t_msg0007 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | With the approval system, you always know exactly what you should be doing and when. |
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8 | nq210114t_msg0008 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | It makes a lot of sense. I can see how sharing info between teams would cut down on problems. |
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9 | nq210114t_msg0009 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | Right? We're all working like a well-oiled Ferronis, and it's given us some real results. |
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10 | nq210114t_msg0010 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | Requests and approvals are pretty important. They're part and parcel of Colony Lambda's work ethic. |
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11 | nq210114t_msg0011 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | When we've got the work team together and repaired the canteen, you'll have to come back and see, yeah? |
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12 | nq210114t_msg0012 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Totally! We're not missing out on that! |