ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq210107t_msg0001 | rc1 | 0x8100 | 0x4081 | 0x430 | 126 | What's up with all of you? | |
2 | nq210107t_msg0002 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | We came to get your approval for the new canteen. |
|
3 | nq210107t_msg0003 | rc1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh yeah? Don't bring all that to my door. |
|
4 | nq210107t_msg0004 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | What? | |
5 | nq210107t_msg0005 | rc1 | 0x8100 | 0x4081 | 0x430 | 126 | I gave it my stamp of approval soon as it crossed my desk, sunshine. |
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6 | nq210107t_msg0006 | rc1 | 0x8100 | 0x4081 | 0x430 | 126 | But it looks like it's got tangled up in red tape somewhere. We can't go without storage for munitions and food forever. |
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7 | nq210107t_msg0007 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, so that's what's happened... | |
8 | nq210107t_msg0008 | rc1 | 0x8100 | 0x4081 | 0x430 | 126 | No idea why you're the ones chasing this up, but seeing as you are, I'm going to need you to be quick about it. |