| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq130703_msg0001 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm saved! I was sure I was done for when I couldn't get any comms out...  | 
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| 2 | nq130703_msg0002 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | All's well that ends well. | |
| 3 | nq130703_msg0003 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Some black fog sprung up nearby. That's why you were having communication issues.  | 
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| 4 | nq130703_msg0004 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, it came out all scrambled, right? So much for the coded message...  | 
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| 5 | nq130703_msg0005 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | That's what the Collectopaedia Card request was?  | 
    |
| 6 | nq130703_msg0006 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | It was a pretty big gamble. I didn't know if anyone would crack it.  | 
    |
| 7 | nq130703_msg0007 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | If I couldn't use words, I thought I'd at least try to hint at the location.  | 
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| 8 | nq130703_msg0008 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Sequoia guessed right then. | |
| 9 | nq130703_msg0009 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | Sequoia? | |
| 10 | nq130703_msg0010 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | A captain from Colony Iota. She's the one who figured out that something fishy might be at play here.  | 
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| 11 | nq130703_msg0011 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, then please thank her! | |
| 12 | nq130703_msg0012 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | We'll pass on the message. | |
| 13 | nq130703_msg0013 | nc1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm going to get back to my colony now. Thank you so much!  |