ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq120701_msg0001 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Whoa. | |
2 | nq120701_msg0002 | 5 | 0x8148 | 0x4081 | 0x430 | 126 | It's amazing when you really look at it. |
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3 | nq120701_msg0003 | pa1 | 0x8198 | 0x4081 | 0x430 | 126 | Repapa show more big surprise things! |
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4 | nq120701_msg0004 | pa1 | 0x8128 | 0x4081 | 0x430 | 126 | Mechafriend! Start Dorrick! | |
5 | nq120701_msg0005 | pa1 | 0x8128 | 0x4081 | 0x430 | 126 | Test is begin! | |
6 | nq120701_msg0006 | pa1 | 0x8128 | 0x4081 | 0x430 | 126 | Buddy Blaster, fire! | |
7 | nq120701_msg0007 | 4 | 0x8178 | 0x4081 | 0x430 | 126 | What the...? | |
8 | nq120701_msg0008 | 1 | 0x8178 | 0x4081 | 0x430 | 126 | Did it just attack those Levnises...? | |
9 | nq120701_msg0009 | pa1 | 0x8198 | 0x4081 | 0x430 | 126 | What Dorrick possess is not regular running-the-mill weapon! |
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10 | nq120701_msg0010 | pa1 | 0x8198 | 0x4081 | 0x430 | 126 | Is also high-frequency device to access Auto-Lev control system! |
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11 | nq120701_msg0011 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Small word version? | |
12 | nq120701_msg0012 | H | 0x8198 | 0x4081 | 0x430 | 126 | Dorrick can make friends with Levnises! | |
13 | nq120701_msg0013 | H | 0x8198 | 0x4081 | 0x430 | 126 | Y'see, the way it works is by applying Robobuddy's data to interfere with the ether signaling. |
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14 | nq120701_msg0014 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | I'll just assume that's something clever. |
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15 | nq120701_msg0015 | pa1 | 0x8198 | 0x4081 | 0x430 | 126 | Correct! | |
16 | nq120701_msg0016 | H | 0x8198 | 0x4081 | 0x430 | 126 | This laser was made with the intention of altering the ether signaling circuits of Auto-Levs. |
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17 | nq120701_msg0017 | H | 0x8128 | 0x4081 | 0x430 | 126 | But when they read our Iris data, they saw us as allies! |
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18 | nq120701_msg0018 | H | 0x8128 | 0x4081 | 0x430 | 126 | Changing the system means you can rewrite the aggression program. So if you take Mechafriend's signal- |
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19 | nq120701_msg0019 | 5 | 0x8178 | 0x10004081 | 0x430 | 126 | ... | |
20 | nq120701_msg0020 | 4 | 0x8178 | 0x4081 | 0x430 | 126 | Do you get it? | |
21 | nq120701_msg0021 | pa1 | 0x8178 | 0x4081 | 0x430 | 126 | Meh? | |
22 | nq120701_msg0022 | 6 | 0x8178 | 0x4081 | 0x430 | 126 | Um... | |
23 | nq120701_msg0023 | H | 0x8168 | 0x4081 | 0x430 | 126 | Hmm, I don't think it's gone in. | |
24 | nq120701_msg0024 | 8 | 0x8100 | 0x4081 | 0x430 | 126 | It not seem usable in combat. | |
25 | nq120701_msg0025 | pa1 | 0x8168 | 0x4081 | 0x430 | 126 | Mehhh... | |
26 | nq120701_msg0026 | pa1 | 0x8100 | 0x4081 | 0x430 | 126 | It only work with one nearby Levnis. | |
27 | nq120701_msg0027 | pa1 | 0x8178 | 0x4081 | 0x430 | 126 | Is distance problem, or number of target? Have to research. |