| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq120200_msg0001 | 5 | 0x8128 | 0x4081 | 0x430 | 126 | Sounds like contact with a Levnis unit dispatched by Colony 30 was lost in Dannagh Desert.  | 
    |
| 2 | nq120200_msg0002 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | That's the unit Ven was worried about, right?  | 
    |
| 3 | nq120200_msg0003 | 4 | 0x8128 | 0x4081 | 0x430 | 126 | Communications are often disrupted in Dannagh Desert...  | 
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| 4 | nq120200_msg0004 | 4 | 0x8128 | 0x4081 | 0x430 | 126 | It could be down to the sandstorms that are prevalent there.  | 
    |
| 5 | nq120200_msg0005 | 2 | 0x81B0 | 0x4081 | 0x430 | 126 | Then maybe the people in that unit still think they need to fight?  | 
    |
| 6 | nq120200_msg0006 | 6 | 0x8160 | 0x4081 | 0x430 | 126 | But we destroyed the Colony 30 Flame Clock!  | 
    |
| 7 | nq120200_msg0007 | 3 | 0x8128 | 0x4081 | 0x430 | 126 | Looks like they didn't get the message, love.  | 
    |
| 8 | nq120200_msg0101 | H | 0x8128 | 0x10004081 | 0x430 | 126 | ... | |
| 9 | nq120200_msg0102 | H | 0x8128 | 0x804082 | 0x430 | 126 | Noah? I wanna go find them. | |
| 10 | nq120200_msg0103 | H | 0x8128 | 0x4081 | 0x430 | 126 | Can you come along for the ride? | |
| 11 | nq120200_msg0104 | 1 | 0x8100 | 0x2804081 | 0x430 | 126 | Absolutely. Let's get to Dannagh Desert.  | 
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| 12 | nq120200_msg0201 | 1 | 0x8128 | 0x4081 | 0x430 | 126 | Someone'd better tell them they don't need to kill any more.  | 
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| 13 | nq120200_msg0202 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Looks like we'll have to meet with them face to face.  | 
    |
| 14 | nq120200_msg0203 | 1 | 0x8128 | 0x4081 | 0x430 | 126 | Yep. Off to Dannagh Desert we go. |