ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq110903_msg0001 | Za1 | 0x8100 | 0x4081 | 0x430 | 126 | Bambam?! | |
2 | nq110903_msg0002 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | He's surrounded! | |
3 | nq110903_msg0003 | Za1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh no, oh no, oh no!!! What do we do? What do we DO?! |
|
4 | nq110903_msg0004 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Is this how Colony 4 raises its soldiers? Ugh, come on, team, let's solve everyone's problems. |
|
5 | nq110903_msg0005 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's save Bambam! | |
6 | nq110903_msg0006 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Always time for a little rescue! |