ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq110507_msg0001 | uZ1 | 0x8100 | 0x4081 | 0x430 | 126 | What's going on...?! Yorde! | |
2 | nq110507_msg0002 | uZ1 | 0x8100 | 0x4081 | 0x430 | 126 | What's wrong? What happened? And where's that snuffin' Jeremy? |
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3 | nq110507_msg0003 | vZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Agh... Jeremy, he... When he saw you approaching, he suddenly spiraled into a complete panic... |
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4 | nq110507_msg0004 | vZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Then he whacked me on the head, probably trying to knock me out... Ugh... |
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5 | nq110507_msg0005 | uZ1 | 0x8100 | 0x4081 | 0x430 | 126 | That arsehole...! How could he do this to his own patrol-mate? He won't get away with this! |
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6 | nq110507_msg0006 | xZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Take it easy, Fla'ran. You just take care of Yorde's wounds for now. |
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7 | nq110507_msg0007 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | We'll go chase after Jeremy. Someone needs to look after her. |
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8 | nq110507_msg0008 | uZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Now look here-! | |
9 | nq110507_msg0009 | uZ1 | 0x8100 | 0x4081 | 0x430 | 126 | ...All right, understood. Just be sure to give him a whack upside the chin for me, you hear? |
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10 | nq110507_msg0010 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's go follow him, while we can still see his footprints. Come on, hurry! |