ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq110305_msg0001 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Well, so much for unmasking the enemy. | |
2 | nq110305_msg0002 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah... So, this is all just speculation, but... |
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3 | nq110305_msg0003 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | You going around breaking Flame Clocks means that the war between us can stop. |
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4 | nq110305_msg0004 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | If that knowledge gets out, then we can end the war. |
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5 | nq110305_msg0005 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | ...And this attack is the work of someone who doesn't want that to happen. Is that your theory? |
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6 | nq110305_msg0006 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Whether it's true or not, it looks like we have to stay on guard against more than Agnus and monsters now. |
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7 | nq110305_msg0007 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | We have to be more careful about who our friends and enemies are. We can't afford to be careless. |
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8 | nq110305_msg0008 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | We won't make the same mistake twice. I promise you that. |
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9 | nq110305_msg0009 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | ...You OK, Maxie? | |
10 | nq110305_msg0010 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, I'm fine. Everything's fine, thanks to you. |
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11 | nq110305_msg0011 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Sorry, I'm going to get back to the colony. I have a lot of planning to do. |
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12 | nq110305_msg0012 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, I bet. Better get yourself off home. |
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13 | nq110305_msg0013 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Those Levnises were clearly after you. | |
14 | nq110305_msg0014 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Don't die, OK? |