ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq110301_msg0001 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We're gonna get a doctor. Just hang on a little longer! |
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2 | nq110301_msg0002 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | Hnghhhh... | |
3 | nq110301_msg0003 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | How're the bumps and bruises? | |
4 | nq110301_msg0004 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | Better, mostly. Thanks for saving me. | |
5 | nq110301_msg0005 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | What happened out there? You mentioned a unit. |
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6 | nq110301_msg0006 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | O-oh, well... | |
7 | nq110301_msg0007 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | It's fine. You can talk to them. | |
8 | nq110301_msg0008 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Maxie! | |
9 | nq110301_msg0009 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Thanks for watching out for him. Hah, seems like all I'm doing lately is getting bailed out by you lot... |
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10 | nq110301_msg0010 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We just happened to be in the area. Pretty lucky. |
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11 | nq110301_msg0011 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | Captain Maxie... I... | |
12 | nq110301_msg0012 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Take it easy, OK? I'll do the talking. |
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13 | nq110301_msg0013 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Fighting with Agnus has kind of lost its meaning since Colony 4's Flame Clock was broken. |
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14 | nq110301_msg0014 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | So we sent secret messengers out all over, to tell other colonies the truth. |
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15 | nq110301_msg0015 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | So he's one of those messengers? | |
16 | nq110301_msg0016 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Right. Part of a covert team dispatched by the tactician squad. |
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17 | nq110301_msg0017 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | If everything went well, I was hoping we could establish a cooperative network between colonies... |
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18 | nq110301_msg0018 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | ...I'm sorry, Captain. | |
19 | nq110301_msg0019 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | The unit...is gone. | |
20 | nq110301_msg0020 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | ...What?! | |
21 | nq110301_msg0021 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | But what happened? Was it monsters? | |
22 | nq110301_msg0022 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | No, not monsters. A Levnis attacked us. |
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23 | nq110301_msg0023 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | From Agnus? | |
24 | nq110301_msg0024 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | ...I...I don't know. | |
25 | nq110301_msg0025 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | How can you not know? | |
26 | nq110301_msg0026 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | It just showed up out of nowhere. Before we knew it, our escort was... |
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27 | nq110301_msg0027 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | I'd never seen a Levnis like that before... |
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28 | nq110301_msg0028 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | It was...monstrous...! | |
29 | nq110301_msg0029 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | What do you think of all this? | |
30 | nq110301_msg0030 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | As soon as they hit the unit, it should've been clear to them we didn't have Flame Clocks, so there wasn't anything for them to gain... |
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31 | nq110301_msg0031 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | And despite that, they...annihilated them. | |
32 | nq110301_msg0032 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | It doesn't make sense. But if they did it knowing full well what our goal was... |
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33 | nq110301_msg0033 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | You're saying the enemy's intention was to stop the information from getting out? To isolate Colony 4? |
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34 | nq110301_msg0034 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | A Levnis that appeared out of nowhere, like nothing anyone's ever seen... |
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35 | nq110301_msg0035 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | No, it can't be. | |
36 | nq110301_msg0036 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | What's up, Noah? | |
37 | nq110301_msg0037 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Maxie, do you know where the attack took place? |
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38 | nq110301_msg0038 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Well? | |
39 | nq110301_msg0039 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | We met them at Murmur Rise. They must have been lying in wait... |
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40 | nq110301_msg0040 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | There you have it. But you aren't actually going there, are you? |
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41 | nq110301_msg0041 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm afraid we probably are... I have a hunch as to who the assailants might be. |
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42 | nq110301_msg0042 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Are you serious? | |
43 | nq110301_msg0043 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm not sure yet. That's why I want to do some digging. |
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44 | nq110301_msg0044 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
45 | nq110301_msg0045 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | But this is a Colony 4 matter, so you have the final say. |
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46 | nq110301_msg0046 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | ...I'd be grateful if you would, actually. But I do have a condition. |
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47 | nq110301_msg0047 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | I get to go with you. | |
48 | nq110301_msg0048 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | No skin off our collective nose. But is it a good idea for the captain to leave his post? |
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49 | nq110301_msg0049 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | No. But I'm going anyway. | |
50 | nq110301_msg0050 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | ...OK. Then we should set off soon. | |
51 | nq110301_msg0051 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | Captain... | |
52 | nq110301_msg0052 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | We'll take care of this. Your job is to rest. |
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53 | nq110301_msg0053 | ba1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Understood. Luck be with you. |