| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq110205_msg0001 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Maxie, it's done. All three monsters are taken care of.  | 
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| 2 | nq110205_msg0002 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | What? Really?! | |
| 3 | nq110205_msg0003 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Here's some proof. A little bit of each of the monsters. Isn't nature beautiful?  | 
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| 4 | nq110205_msg0004 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | This is- Huh! Wow. Um. Yeah. Thanks.  | 
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| 5 | nq110205_msg0005 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | This will result in less attacks from the monsters, too. That's got to be good.  | 
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| 6 | nq110205_msg0006 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | We'll take it from here, then. Don't worry, we won't let your work be in vain.  | 
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| 7 | nq110205_msg0007 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | That said... If I were to ask one more little favor...?  | 
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| 8 | nq110205_msg0008 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, sure, whatever you want. | |
| 9 | nq110205_msg0009 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Could you run these monster...pieces... up to the procurement division?  | 
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| 10 | nq110205_msg0101 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We'll pass them to Solon if that's OK.  | 
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| 11 | nq110205_msg0201 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | The procurement division? | |
| 12 | nq110205_msg0202 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | The department in charge of managing the colony's supplies. They deal with anything scavenged from monsters.  | 
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| 13 | nq110205_msg0203 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | The head of the division is called Solon. Tell him I sent you, he'll understand.  | 
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| 14 | nq110205_msg0204 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | OK, Solon, got it. We'll hand the goods over.  | 
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| 15 | nq110205_msg0301 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Thanks again for all this. I can't express how grateful I am...!  |