ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq110201_msg0001 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Wait, you're really going to accept? | |
2 | nq110201_msg0002 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Pfft, come on mate! You're the one who brought it up. |
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3 | nq110201_msg0003 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | It's strange for me to say, but it's quite the selfish request. |
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4 | nq110201_msg0004 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Nothing I could have done if you'd changed your minds. |
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5 | nq110201_msg0005 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Do you trust us a bit now? | |
6 | nq110201_msg0006 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | I do. I've learned not to be so hasty in judging people. |
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7 | nq110201_msg0007 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | So what's the plan? | |
8 | nq110201_msg0008 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Essentially, there are three monsters to take out. |
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9 | nq110201_msg0009 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | ...But not essentially, it won't be easy, which is why you came to us? |
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10 | nq110201_msg0010 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Good guess. These three are pretty big deals. |
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11 | nq110201_msg0011 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | They control all the monsters around the colony perimeter. You could say they're the boss monsters. |
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12 | nq110201_msg0012 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | We scouted out their lairs, but Colony 4 doesn't have the firepower to spare on an extermination mission right now. |
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13 | nq110201_msg0013 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Deploying all the squads who are meant to be protecting the colony would be pretty backwards. |
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14 | nq110201_msg0014 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | But as long as these bosses are running wild, you can't resolve the monster attacks. |
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15 | nq110201_msg0015 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Exactly. So, think you can do it? | |
16 | nq110201_msg0016 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | In our sleep! We'll take 'em out in no time. |
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17 | nq110201_msg0017 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Could we find out any more about these monsters...? |
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18 | nq110201_msg0018 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | If you want to know more, then you should ask the scouts who found the lairs. My team, actually. |
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19 | nq110201_msg0019 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Jeremy, Fla'ran and Yorde are your guys. | |
20 | nq110201_msg0021 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, wait, wasn't Jeremy the one who was with you before...? |
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21 | nq110201_msg0022 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Ah. Yeah. Look, if he gives you any grief, report it to me and I'll deal with him. |
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22 | nq110201_msg0023 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | First order of business is to talk to those three scouts, then. |
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23 | nq110201_msg0024 | sZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Thanks for this. And good hunting. |