ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq030605_msg0001 | bl1 | 0x8100 | 0x4081 | 0x430 | 126 | Did you bring everything? Time for me to show my stuff, then. Bear with me, it's been a while. |
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2 | nq030605_msg0002 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | How long do you think it'll take? | |
3 | nq030605_msg0003 | bl1 | 0x8128 | 0x4081 | 0x430 | 126 | Hrm... Well, it won't be done right away, that's for sure. |
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4 | nq030605_msg0004 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Of course, of course. | |
5 | nq030605_msg0005 | 2 | 0x8100 | 0x4081 | 0x430 | 126 | In other words, we shouldn't just stand here waiting... |
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6 | nq030605_msg0006 | vY1 | 0x8100 | 0x4081 | 0x430 | 126 | I will stay here on standby, then. | |
7 | nq030605_msg0007 | vY1 | 0x8100 | 0x4081 | 0x430 | 126 | I'll bring the painting back to the prison camp once it's fixed! |
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8 | nq030605_msg0008 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | OK, gotcha. We'll head back then. | |
9 | nq030605_msg0009 | bl1 | 0x8100 | 0x4081 | 0x430 | 126 | In that case, mind helping me carry all of this to my workshop, young lady? |
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10 | nq030605_msg0010 | vY1 | 0x8100 | 0x4081 | 0x430 | 126 | Yes, ma'am. |