ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq030604_msg0001 | bl1 | 0x8180 | 0x4081 | 0x430 | 126 | Why, hello there, kids. Fancy running into you like this! |
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2 | nq030604_msg0002 | 6 | 0x8178 | 0x4081 | 0x430 | 126 | Leeanne? What's going on here...? | |
3 | nq030604_msg0003 | vY1 | 0x8180 | 0x4081 | 0x430 | 126 | Oh, you know each other already? Mega! Looks like I was right to bring you along. |
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4 | nq030604_msg0004 | 1 | 0x8178 | 0x4081 | 0x430 | 126 | Is this really the painting-repair-person? The Leeanne we know was- |
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5 | nq030604_msg0005 | vY1 | 0x8180 | 0x4081 | 0x430 | 126 | Ahaha, I know what you're going to say! Just watch and listen. |
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6 | nq030604_msg0006 | vY1 | 0x8100 | 0x4081 | 0x430 | 126 | Excuse me. I have a request for one Miss Leeanne? |
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7 | nq030604_msg0007 | bl1 | 0x8178 | 0x4081 | 0x430 | 126 | Hrm... I've never seen you around before, kid. What's your request? |
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8 | nq030604_msg0008 | vY1 | 0x8100 | 0x4081 | 0x430 | 126 | Before you became a novelist, you restored relics to preserve the City's cultural history, right? |
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9 | nq030604_msg0009 | bl1 | 0x8180 | 0x4081 | 0x430 | 126 | Wow, that sure takes me back! That was ages ago now. You've got a good memory... Why do you ask? |
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10 | nq030604_msg0010 | vY1 | 0x8100 | 0x4081 | 0x430 | 126 | I was actually wondering if you could mend my relic... Here, take a look. |
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11 | nq030604_msg0011 | bl1 | 0x8180 | 0x4081 | 0x430 | 126 | Hohoh, oh wow, look at this... This is a fine specimen you've got here. |
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12 | nq030604_msg0012 | bl1 | 0x8148 | 0x4081 | 0x430 | 126 | Hrmmm... A painting, eh? It looks immeasurably valuable, but it's rather damaged, I'm afraid. |
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13 | nq030604_msg0013 | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Do you think you can fix it? | |
14 | nq030604_msg0014 | bl1 | 0x8148 | 0x4081 | 0x430 | 126 | Weeell, it won't be straightforward, but I think I could give it a crack. |
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15 | nq030604_msg0015 | 4 | 0x8148 | 0x4081 | 0x430 | 126 | Why don't you walk us through it? | |
16 | nq030604_msg0016 | bl1 | 0x8128 | 0x4081 | 0x430 | 126 | First, I can remove all the dirt from it with a special solvent. |
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17 | nq030604_msg0017 | bl1 | 0x8128 | 0x4081 | 0x430 | 126 | Then I'll need the same paints and tools to restore the faded parts. |
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18 | nq030604_msg0018 | bl1 | 0x8128 | 0x4081 | 0x430 | 126 | If I can get my hands on the solvent and the pigments, then I'll give it my best shot. |
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19 | nq030604_msg0019 | vY1 | 0x8180 | 0x4081 | 0x430 | 126 | Snuff yeah...! A-ahem. I mean, thank you very much, Miss Leeanne. |
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20 | nq030604_msg0020 | bl1 | 0x8128 | 0x4081 | 0x430 | 126 | Hahaha, don't mention it. I'm just happy that you youngsters still have some interest in culture these days. |
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21 | nq030604_msg0021 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Where can we find the things you need? | |
22 | nq030604_msg0022 | bl1 | 0x8100 | 0x4081 | 0x430 | 126 | The Metessia Resin I need for the solvent should be somewhere in the Maktha Wildwood. |
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23 | nq030604_msg0023 | bl1 | 0x8100 | 0x4081 | 0x430 | 126 | As for the paint, I'll need to get it by smashing a Seven-Hue Seashell... That'll be a bit trickier. |
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24 | nq030604_msg0024 | bl1 | 0x8100 | 0x4081 | 0x430 | 126 | Some monsters called Ottils in the Cadensia region have been known to hoard such shells. |
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25 | nq030604_msg0025 | bl1 | 0x8100 | 0x4081 | 0x430 | 126 | Finding the shells yourself will be hard. It might seem cruel, but your fastest bet is to defeat some Ottils and take their shells. |
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26 | nq030604_msg0026 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Roger that. So we need Metessia Resin and a Seven-Hue Seashell. |
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27 | nq030604_msg0027 | bl1 | 0x8180 | 0x4081 | 0x430 | 126 | Oh to be so young and spry! Add some pep in your step, Ouroboros. |
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28 | nq030604_msg0028 | vY1 | 0x8100 | 0x4081 | 0x430 | 126 | I'll stay here and look after the painting. Sorry and thanks! See you later, gang! |
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29 | nq030604_msg0029 | 5 | 0x8118 | 0x4081 | 0x430 | 126 | Yeah, you'd best take good care of it. We don't want anyone *else* to steal it! |