ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq030300_msg0001 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | Monster populations in prison environs have recently begun an upward trend. |
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2 | nq030300_msg0002 | 1 | 0x8178 | 0x4081 | 0x430 | 126 | Monsters, eh? Wonder what's causing that all of a sudden... |
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3 | nq030300_msg0003 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | There is a variety of possible contributing factors. |
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4 | nq030300_msg0004 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | The main reason may be the current lack of prisoners assigned to cull the monsters. On account of all the prisoners escaping. |
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5 | nq030300_msg0005 | 5 | 0x81A0 | 0x4081 | 0x430 | 126 | (shudder) Oh man, that brings back rough memories... |
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6 | nq030300_msg0006 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | Likeliest scenario is that prisoners regularly hunted monsters to keep the population down. |
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7 | nq030300_msg0007 | 6 | 0x8148 | 0x4081 | 0x430 | 126 | Whoa. You mean all that work had an actual purpose? |
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8 | nq030300_msg0008 | 3 | 0x81A0 | 0x4081 | 0x430 | 126 | Isn't this pretty bad then? And we're all just sitting around chatting? |
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9 | nq030300_msg0009 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | In agreement. | |
10 | nq030300_msg0010 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | Such search-and-destroy missions are planned for Colony 0 too. |
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11 | nq030300_msg0011 | 6 | 0x8120 | 0x3804081 | 0x430 | 126 | We can help you out. Many hands make light work, right? |