ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq010502_msg0001 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Solon, can we talk to you? | |
2 | nq010502_msg0002 | @Z1 | 0x8100 | 0x4081 | 0x430 | 126 | What's up? | |
3 | nq010502_msg0003 | @Z1 | 0x8100 | 0x4081 | 0x430 | 126 | Er, I see. And you call them... Spongy Spuds? |
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4 | nq010502_msg0004 | @Z1 | 0x8100 | 0x4081 | 0x430 | 126 | People can be a little wary about food they're not familiar with. |
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5 | nq010502_msg0005 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | You think it'll be hard to convince them? | |
6 | nq010502_msg0006 | @Z1 | 0x8100 | 0x4081 | 0x430 | 126 | Hmm, no. Our colony is battling food shortages right now. |
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7 | nq010502_msg0007 | @Z1 | 0x8100 | 0x4081 | 0x430 | 126 | If this can take us a tiny bit closer to solving that, then I'd love you to teach us how to grow them. |
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8 | nq010502_msg0008 | @Z1 | 0x8100 | 0x4081 | 0x430 | 126 | Could you give us some time to consider? |
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9 | nq010502_msg0009 | I | 0x8100 | 0x4081 | 0x430 | 126 | Yes! Thank you, yes! | |
10 | nq010502_msg0010 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's get back to Colony 9. |