ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | nq010402_msg0001 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Is Kite here? We want to talk to him. | |
2 | nq010402_msg0002 | mZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Kite? Nope, not here. | |
3 | nq010402_msg0003 | 1 | 0x8100 | 0x10004081 | 0x430 | 126 | ... | |
4 | nq010402_msg0004 | mZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Sorry, but I can't say any more to Colony 9 outsiders. |
|
5 | nq010402_msg0005 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Oh. Is that so? | |
6 | nq010402_msg0101 | mZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Commander?! | |
7 | nq010402_msg0102 | I | 0x8100 | 0x4081 | 0x430 | 126 | Is Kite in there? I need to speak with him. |
|
8 | nq010402_msg0103 | nZ1 | 0x8100 | 0x4081 | 0x430 | 126 | This way. | |
9 | nq010402_msg0104 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Kite. | |
10 | nq010402_msg0105 | cX1 | 0x8100 | 0x10004081 | 0x430 | 126 | Oh! | |
11 | nq010402_msg0106 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | What are you doing here? | |
12 | nq010402_msg0107 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Planning on paying any other colonies a visit? |
|
13 | nq010402_msg0108 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | The friendly army is still fighting those Agnus guys. They need our help. |
|
14 | nq010402_msg0109 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | Colony 9'll be fine as long as you're around. |
|
15 | nq010402_msg0110 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | So you're not going back? I thought you wanted to be the big-shot commander? |
|
16 | nq010402_msg0111 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | We need results! We need to know that we can survive using our own methods! |
|
17 | nq010402_msg0112 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | You guys are all about empty lip service. It's rob or be robbed out here! |
|
18 | nq010402_msg0113 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | What do you change by repeating the same thing over and over, switching between robber and robbed? |
|
19 | nq010402_msg0114 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | It doesn't make sense to aim just to survive this moment. That won't fix the root of the problem. |
|
20 | nq010402_msg0115 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | But that's how we've always lived! | |
21 | nq010402_msg0116 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | You don't understand us, Noah. You really think your hollow gestures are going to fix Colony 9? |
|
22 | nq010402_msg0117 | I | 0x8100 | 0x4081 | 0x430 | 126 | You're right. | |
23 | nq010402_msg0118 | I | 0x8100 | 0x4081 | 0x430 | 126 | Which is why you need to help us change things. |
|
24 | nq010402_msg0119 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | Wh- | |
25 | nq010402_msg0120 | I | 0x8100 | 0x4081 | 0x430 | 126 | I can't do this alone. I need you, Kite. |
|
26 | nq010402_msg0121 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | ...That's not fair. It's not like you ever listen to anything I say. |
|
27 | nq010402_msg0122 | mZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Arghhh! | |
28 | nq010402_msg0123 | nZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Ahhh, help! | |
29 | nq010402_msg0124 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | What's going on?! | |
30 | nq010402_msg0125 | pZ1 | 0x8100 | 0x4081 | 0x430 | 126 | Kite, the Agnus army is here! They're attacking! |
|
31 | nq010402_msg0126 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | Why now?! Sparks and ashes! | |
32 | nq010402_msg0127 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | Engage the enemy! | |
33 | nq010402_msg0128 | cX1 | 0x8100 | 0x4081 | 0x430 | 126 | You lot-! | |
34 | nq010402_msg0129 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We're from Colony 9 too. | |
35 | nq010402_msg0130 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, obviously we're going to pitch in? | |
36 | nq010402_msg0131 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Thank us later. | |
37 | nq010402_msg0132 | cX1 | 0x8100 | 0x10004081 | 0x430 | 126 | ... | |
38 | nq010402_msg0133 | I | 0x8100 | 0x4081 | 0x430 | 126 | Let's go. |