ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <95BF36BA> | bX1 | 0x8100 | 0x4081 | 0x430 | 126 | You want to know where Kite might be going? |
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2 | <130F8E3C> | bX1 | 0x8100 | 0x4081 | 0x430 | 126 | There's a cave near the old Ferronis Hulk at Millick Meadows. |
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3 | <7D5E0845> | bX1 | 0x8100 | 0x4081 | 0x430 | 126 | We've stored supplies in there so it could be used as a hideout in an emergency. |
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4 | <B42AC2EC> | bX1 | 0x8100 | 0x4081 | 0x430 | 126 | He could be in there. I'll send the coordinates to your Iris. |
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5 | <4B70A188> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Thanks. We'll see if he's there. | |
6 | <79B1C537> | bX1 | 0x8100 | 0x4081 | 0x430 | 126 | There was someone I didn't want to leave behind in Colony 9. That's why I didn't go with him. |
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7 | <E4B091E9> | bX1 | 0x8100 | 0x4081 | 0x430 | 126 | I couldn't stop him. ...Please keep him safe. |