ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | nq000117_msg0001 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | We're here at Shillshill's request. Do you have a stone for her? |
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2 | nq000117_msg0002 | qi1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, that time is come. Hm, where is stone of mine gone? Cannot remember... |
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3 | nq000117_msg0003 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | We're supposed to be collecting them for her. |
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4 | nq000117_msg0004 | qi1 | 0x8100 | 0x4081 | 0x430 | 126 | Ahh, Hazidazi only have red stone... But have forgotten meaning behind it. Friends happy to take anyway? |
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5 | nq000117_msg0005 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | As long as it's a stone, the particulars are unimportant. |
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6 | nq000117_msg0006 | qi1 | 0x8100 | 0x4081 | 0x430 | 126 | Shillshill must be real busy if ask help from human people. |
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7 | nq000117_msg0007 | qi1 | 0x8100 | 0x4081 | 0x430 | 126 | There some scaredy-pon like Memomemo out there, so keep some peeled eyes handy. |
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8 | nq000117_msg0008 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | ...We will. |