ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <40B4F40D> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Apologies. Were you waiting long? | |
2 | <C86C8506> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | No. We were just about to start. | |
3 | <0A662CDE> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, about our next course of action... | |
4 | <B7748BBD> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | What's there to discuss? | |
5 | <23795BE7> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | We break into that Origin place, beat Alpha to a pulp and get Na'el the hell out of there! End of! |
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6 | <59D04968> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Thought you might say that. It's pretty much what we had in mind too. |
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7 | <AD07DBA6> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | If we want to make our way to Origin, then our first port of call will have to be Prison Island. |
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8 | <375D319E> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Prison Island? Where's that? | |
9 | <FE15722A> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Prison Island lies at the northernmost tip of the Cent-Omnia Region, where we are now. Smack in the middle of the rugged terrain. |
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10 | <BEDCD509> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | From there, there is a way into Origin. | |
11 | <493AF95C> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | However, there's a problem. | |
12 | <F36FC98B> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | 'Course there is. | |
13 | <28876A93> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | The entrance to Prison Island is located on the side of a tower, and at considerable elevation. |
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14 | <EC904365> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | The survey team has looked into it, and concluded that it would be impossible to access from ground level. |
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15 | <7C1741B5> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | The City's Armories are all under repair, which takes the air route off the table. |
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16 | <160227B8> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | So we're shit out of luck... Isn't there some other way? |
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17 | <8BF392C0> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | Relax. There's a way all right. | |
18 | <ED69EE4E> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | We can tweak the Ether Slide apparatus for direct vertical ascent. Should give us access to the island's face. |
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19 | <14941BF4> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | At that point we should probably call it an Ether Lift, really. |
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20 | <FED67244> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | I'll take you through the steps necessary for the refurbishment later, at the workshop. |
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21 | <358D67F8> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | OK, gotcha. So to start with, we'll need to get this "Ether Lift" thing ready for action. |
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22 | <B9EC9ADB> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, no time like the present! | |
23 | <FFE597E6> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Matthew! | |
24 | <61A39557> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? What's up, Nikol? | |
25 | <6F97EBBD> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, erm... It's, uh... | |
26 | <B18F0210> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | There's something we wanted to talk to you all about. |
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27 | <F55E209E> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Uh, that's sudden. You sure it can't wait? | |
28 | <EF0C8124> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...It's of the utmost importance. | |
29 | <9B7B7117> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
30 | <8BA4F446> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Right you are, then. | |
31 | <D5657201> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | But this place makes me anxious. Shall we take this somewhere else? |
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32 | <B26F3AB2> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | OK... Then how about our tents...? | |
33 | <D5358F1C> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Great! |