ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <390300C6> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
2 | <52E27505> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Matthew... | |
3 | <EBD91E22> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | This "Na'el"... She a relative of yours? | |
4 | <CD46C90B> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ...She's my little sister. I've been looking for her for so long. |
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5 | <4DB38870> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Right. | |
6 | <3CA0B6E6> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, Linka, where was that emergency transmission coming from? |
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7 | <3FE0D7C9> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | According to the search team, somewhere in the vicinity of Raguel Lake. |
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8 | <067C2105> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Oi, stop right there! You're not seriously planning to head out there alone? |
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9 | <7AE1E158> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Uh, yeah? This is my problem, nobody else's. I've gotta see it for myself. |
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10 | <AEE6FCA0> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | Raguel Lake is quite a distance from here. I'd strongly recommend that you at least take some kind of escort... |
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11 | <A2C407DF> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You don't get it! I finally have a lead! |
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12 | <2511F7BA> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | If whoever attacked the search party's still there, all the more reason for me to go and rescue her! |
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13 | <3BBA9AC7> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | All right, all right, keep your shorts on. Nobody's tellin' you no, here. |
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14 | <1EAE9D6B> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | We were planning to head there as well, in fact. A whole search party taken out is no trivial matter. |
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15 | <459C7807> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Sorry. I didn't mean to go off on you. |
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16 | <8DC1EF6D> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | No need. We don't really have the luxury of time, it's true. |
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17 | <FC449CEF> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Then I suppose it's time to use the Ether Slide. |
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18 | <CE3A831D> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Ether...Slide? | |
19 | <96E6E3C2> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Take a look over here. | |
20 | <83844BB8> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | An Ether Slide is, well... | |
21 | <4ED7347A> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Put simply, it's a method of conveyance that uses the flow of ether for propulsion. |
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22 | <1E8E8EE0> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | You can think of it as sliding along a wire made of ether. |
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23 | <54EFEAB5> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Using an Ether Slide would get us pretty close to Raguel Lake. |
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24 | <0ACABBDF> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | Teacher and Riku developed this technology together. Amazing, or what? |
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25 | <1AB79B8F> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Yes, it's really impressive...! The technology is fascinating...! |
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26 | <F7C28C6B> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Hah... If you're so curious about it, would you mind lending me a hand? |
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27 | <2E609BD6> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Absolutely! | |
28 | <BF7ADC65> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Let me give you the necessary materials. | |
29 | <DE51469A> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Hmm... What odd ether crystal structure. | |
30 | <0E21324F> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | The ether in these was transformed due to the effects of the black fog. I call them Black Shards. |
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31 | <78F4110A> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | So they only form where there's black fog? | |
32 | <EE778664> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | That's right. They're pretty rare, and all the more valuable for it. |
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33 | <789BB478> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | That said, we need them when building the ether amplifiers used to project the wires. |
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34 | <03939ABF> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Got it... | |
35 | <7AEF7780> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, that'll do for exposition. Let's get to crafting the equipment. |
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36 | <DAD410A9> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, can't wait! |