ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <8B5004FE> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Well then, once again, welcome. To our headquarters... To Colony 9. |
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2 | <A5C1BFB1> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Uh? Colony 9? Like the one from Keves? |
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3 | <2F25E7CF> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | No, not that one. This is the original Colony 9. |
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4 | <7044377D> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Though I guess that won't mean anything to you, one way or another. |
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5 | <239E7D82> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Huh? | |
6 | <C00CC4C4> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | I don't get it... | |
7 | <E4BFA45F> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, anyway! Point is, it's not like a Kevesi or Agnian colony. That's all you need to know right now. |
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8 | <B2310D56> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Uh, OK... | |
9 | <6FDB1848> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | I'll go on ahead to the command center and have your quarters prepared. |
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10 | <FA4677FF> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | If you'll excuse me... | |
11 | <0720EC68> | mq1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, see you around then, Matthew. Let's have a proper catch-up once things have settled down a bit. |
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12 | <9A21510F> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Will do, cheers! | |
13 | <CBD6015D> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Righto, let's see how the gang's doing. We can give you a little tour along the way. |
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14 | <25194854> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Yes, that's a good idea. | |
15 | <26BDF8FA> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Panacea, can I ask you to take point? | |
16 | <741EC78F> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, you heard the man. Try to keep up! |