ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <3B32F02C> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Morning, all. Feeling refreshed and ready to take on the world? |
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2 | <2C9ECD24> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, thanks to you guys. Haven't slept this well in ages. |
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3 | <968E49D0> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Don't mention it. It's gonna be quite a trek to our base, though. |
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4 | <ABCB9E86> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, speaking of, where is this base of yours exactly? |
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5 | <678C44B3> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | Once we climb that cliff and follow the road, you'll be able to see for yourself. |
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6 | <5A272A28> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh, sweet! Can't wait to see what it's like. How 'bout you, Glimmer? |
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7 | <253E053E> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Not interested. | |
8 | <937C0B63> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Ahahah, still being a sulk, eh? | |
9 | <A9E92381> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm...a little curious, I think. | |
10 | <65248B77> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, attaboy, Nikol! See that, Glimmer? You could stand to learn from this one. |
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11 | <2464F688> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Can someone shut this guy up? | |
12 | <379F21BB> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | ...He'll grow on you. | |
13 | <747DBAD4> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | We have some refugees from the City, by the way, back at base. |
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14 | <14438771> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | You should let them know you're fine once we've arrived. I'm sure they'll appreciate it. |
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15 | <7EDAE90F> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, I'll be sure to do that. Thanks. | |
16 | <F766ED2B> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | All right, we all done with the banter? This road's not gonna walk itself. |
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17 | <9822B010> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, let's make tracks! |