ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <F5962F77> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Um, excuse me...? | |
2 | <FEEDA2E5> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | What's up, Nikol? | |
3 | <75269E31> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, um... | |
4 | <7E79B3A8> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Come on, man. Enough with the umming and ahing, spit it out! |
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5 | <B326B6DD> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Sorry... | |
6 | <F8349038> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Matthew... You could have chosen your words more carefully. |
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7 | <70634D47> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah! Wait, uh, scratch that! I just meant that you shouldn't be afraid to speak your mind...! |
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8 | <BEC5622C> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...I'd like to make some adjustments to the operation of my backpack arms. |
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9 | <D773CE24> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | There was an issue with mobility in that last battle against the monster... |
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10 | <FEBCE47B> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm sure there'll be more fighting ahead, and I don't want to slow you guys down... |
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11 | <36075851> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Well now... | |
12 | <F704F66D> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Is that all? Relax, no worries! We can take a load off somewhere and let you tinker. |
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13 | <9237A6E4> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | There's an open space over there. It should serve for a rest spot. |
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14 | <0CD3A32C> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, er, thanks very much... | |
15 | <81CE4165> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | And hey, it came out weird earlier, but I really meant it - no need to be shy with us, or hold anything back. |
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16 | <3DD7EF2C> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You're not our hostage or prisoner. You know that, right? |
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17 | <83285398> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Um, yeah... Thank you. |