ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <995595CE> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Matthew. Any clues as to where she might have gone? |
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2 | <15AD4619> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? How should I know? Let's just comb the area, yeah? Leave no stone unturned! |
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3 | <406E1180> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | ...(sigh) | |
4 | <CF89DF33> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | ...If we assume she's trying to return to her own troops, she'll likely have headed north-west. |
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5 | <613D80D1> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | That whole area is Agnian territory. It's very probable that a colony would be stationed there. |
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6 | <83FB5121> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | Save for perhaps your hair, there is little need to comb anything. Did you follow that, Matthew? |
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7 | <C6676020> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Wow, A, you are so clever. Truly, your intellect knows no bounds. So, we go north-west then? |
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8 | <401CECE6> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | You too, c'mon. You'll be safer if you stick with us. |
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9 | <35A52CB4> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Uhhh... | |
10 | <E7824B1D> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | All right, yeah, I know that might sound rich, coming from me... |
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11 | <1A229489> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | But would you please just take my word for it for now? |
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12 | <365CDE2E> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...A-all right. |