ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <4FD542FC> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Phew, all done and dusted. | |
2 | <FCCED8E3> | Q | 0x8100 | 0x4081 | 0x430 | 126 | Good work, team. | |
3 | <FC175797> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | All squeaky clean! | |
4 | <3FF50D25> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | We leave tomorrow, correct? | |
5 | <34BC5725> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, so let's take it easy for the rest of today. |
|
6 | <57892DBC> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Meh, but where can it be easily taken? | |
7 | <68053337> | Q | 0x8100 | 0x4081 | 0x430 | 126 | Good question, the Castle's swarming with Agnus soldiers and Lost Numbers. |
|
8 | <EDF988A6> | Q | 0x8100 | 0x4081 | 0x430 | 126 | If you aren't fussed about fancy bedding, there's a guard station in that building you can lie down in. |
|
9 | <4E23FD30> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Is better than cage cell. |