ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <3FF9C6B2> | Q | 0x8100 | 0x4081 | 0x430 | 126 | Before we blast Z to his just deserts, first we have to find the Queen of Agnus, right? |
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2 | <2F1DD447> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Right. | |
3 | <F35D2C9A> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | But I'm not sure right now is- | |
4 | <61745F2A> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | What's this, you worried about us? | |
5 | <07BF5FFF> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | I mean... You were all locked in a prison cell for all that time... |
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6 | <01812501> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | And you're still hurt from the fight with N... |
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7 | <7A9903F5> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Oh whatever, all we need is a bit of exercise and a stretch. Get that good blood pumping. |
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8 | <94623758> | Q | 0x8100 | 0x4081 | 0x430 | 126 | Oh yeah? Well, am I ever pleased to hear that. |
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9 | <A15878F7> | Q | 0x8100 | 0x4081 | 0x430 | 126 | If you can move, then help clean up the square you went mental on. |
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10 | <AE654459> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, yes, we probably should. | |
11 | <D066F751> | Q | 0x8100 | 0x4081 | 0x430 | 126 | Then it's a deal! | |
12 | <B1AB4CA8> | Q | 0x8100 | 0x4081 | 0x430 | 126 | I'm heading back to the Castle, so get a shift on. |
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13 | <B4A49DE0> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | OK. | |
14 | <D9A0ED21> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | ...Noah? | |
15 | <607DDEF5> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's go. |