ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <9048D4E5> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | We can leave at any time. |
|
2 | <2946A513> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Let's get on with it then. | |
3 | <A7D667F9> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Got my identification device on. | |
4 | <97192CF9> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Once we're inside the prison, we won't be able to come back out again for a while. |
|
5 | <178F639D> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | We must be absolutely sure that we're ready for anything. |
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6 | <10EB49EA> | 0x8100 | 0x4081 | 0x430 | 19 | Infiltrate the prison? | ||
7 | <7EB686E9> | 0x8100 | 0x4081 | 0x430 | 19 | Yes | ||
8 | <D196C46C> | 0x8100 | 0x4081 | 0x430 | 19 | No | ||
9 | <DBF7D430> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's go. | |
10 | <979895D6> | D | 0x8100 | 0x4081 | 0x430 | 126 | OK, the rest is up to you. I'll get back to the City. |
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11 | <20E8509E> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Thank you for all you've done. | |
12 | <3ADC72D1> | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | We'll do our best to see this mission through. |
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13 | <AD3CBF1F> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's give everything another once-over before we set off. |
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14 | <E688DED8> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Let's smash it! | |
15 | <AB86B028> | 0x8100 | 0x4081 | 0x430 | 79 | Monica is staying in the City to lead the Lost Numbers and won't be able to join the party for a while. |