| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | <CD949AE8> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | I been waiting for you! Ship is steady-ready.  | 
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| 2 | <474260B0> | D | 0x8100 | 0x4081 | 0x430 | 126 | OK, I'm counting on you to bust out and bring back Ghondor.  | 
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| 3 | <DB8A279B> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | You're counting on us? Count on yourself - you're coming too, aren't you?  | 
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| 4 | <FF88E10A> | D | 0x8100 | 0x4081 | 0x430 | 126 | I'll be accompanying you on the trip, but I'm leaving the actual prison infiltration up to you.  | 
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| 5 | <A3423AE7> | D | 0x8100 | 0x4081 | 0x430 | 126 | This isn't the Lost Numbers' only job right now, you know.  | 
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| 6 | <177F0C50> | D | 0x8100 | 0x4081 | 0x430 | 126 | I think you should be plenty capable of carrying it out yourselves, but if you want me there, I'll go with you.  | 
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| 7 | <56810F29> | D | 0x8100 | 0x4081 | 0x430 | 126 | Just for the journey, mind. The infiltration is your job.  | 
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| 8 | <DA119389> | D | 0x8100 | 0x4081 | 0x430 | 126 | This isn't the Lost Numbers' only job right now, you know.  | 
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| 9 | <FE05276A> | D | 0x8100 | 0x4081 | 0x430 | 126 | Jansen, you're in charge of the infiltration.  | 
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| 10 | <E0227661> | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | Understood. | |
| 11 | <2905B235> | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | Try not to drag us down, Ouroboros.  | 
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| 12 | <2BD9F582> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Worry about yourself. | |
| 13 | <C06B82A3> | D | 0x8100 | 0x4081 | 0x430 | 126 | Samon, tell us the route. | |
| 14 | <2DD212DD> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | Meh! | |
| 15 | <0D50BB66> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | Me-hem! | |
| 16 | <095F34D9> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | As said before, you cross along Erythia Sea on good ship Boundary, then go to prison direct underneath Castle.  | 
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| 17 | <9EE3B44B> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, good. Right through the fog. | |
| 18 | <BDB5E5AB> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | But! Here is detail of importance.  | 
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| 19 | <8F10AAB6> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | Even if all get there without bumps and bruises, island is surrounded by tall cliff on all side!  | 
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| 20 | <0E2FF113> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | Boundary only run over water... After that, friends will need proceed under own strength.  | 
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| 21 | <E775C11E> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | So we just have to do our best to climb up the cliffs without getting rumbled?  | 
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| 22 | <F16F0252> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | If we can climb up them just by doing our best then that's great, but...  | 
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| 23 | <36E3CE74> | D | 0x8100 | 0x4081 | 0x430 | 126 | First, it can't be done. | |
| 24 | <F6D55CD9> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | If the prison's in Agnus Castle, then it's going to be more heavily guarded than any old Colony.  | 
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| 25 | <D13BED4D> | D | 0x8100 | 0x4081 | 0x430 | 126 | Right on the money. | |
| 26 | <29AA9F3D> | D | 0x8100 | 0x4081 | 0x430 | 126 | Before we head for the prison, let's rendezvous with a soldier hiding on nearby Vinisog Holm.  | 
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| 27 | <43D3C18E> | D | 0x8100 | 0x4081 | 0x430 | 126 | Before you head for the prison, rendezvous with a soldier hiding on nearby Vinisog Holm.  | 
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| 28 | <D1C37ACF> | D | 0x8100 | 0x4081 | 0x430 | 126 | Her name's Kisame. She's the only soldier who managed to escape from Hope's Rest.  | 
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| 29 | <BA6589BB> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | If we learn about how she managed to escape, we can use that information in our infiltration, is that right?  | 
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| 30 | <B06F6053> | D | 0x8100 | 0x4081 | 0x430 | 126 | Vinisog Holm is on the way anyway, so rather than fiddle with janky comms, I thought it'd be best to go there and chat.  | 
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| 31 | <D972D191> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, makes sense. | |
| 32 | <0E3FA675> | D | 0x8100 | 0x4081 | 0x430 | 126 | Right, let's be off. | |
| 33 | <4FA359BA> | D | 0x8100 | 0x4081 | 0x430 | 126 | That's all I've got to say. Get everything ready for departure.  | 
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| 34 | <A438C08D> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | OK. | |
| 35 | <F00FEC8C> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | All righty-doodles, goodest of luck to friends.  | 
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| 36 | <D1DFCC2B> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Wait, are you not piloting us, Mr. Samon?  | 
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| 37 | <E1C1FC66> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | Samon is tired after long night of work. Please to not overwork poor Samon.  | 
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| 38 | <EF29D8FB> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | So who is our pilot, then...? | |
| 39 | <E4BFE340> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | Pilot is inside you all along! Samon can send information of direction to any Iris, so anyone who want to pilot can fulfill dream.  | 
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| 40 | <A16D5F66> | gl1 | 0x8100 | 0x4081 | 0x430 | 126 | But however, if break Boundary, is punishable by megaspankings.  | 
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| 41 | <5748E40B> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, yeah, we get it. | |
| 42 | <529327D7> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | ...Fine, fine, Riku will volunteer for pilot.  | 
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| 43 | <49EA4D39> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Is that OK? | |
| 44 | <75B805F0> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Is easier than working Levnis.  | 
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| 45 | <6ED62E29> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Riku was our mechanic back in the colony.  | 
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| 46 | <72855581> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | He's good with stuff like this. I trust him to lead us right.  | 
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| 47 | <9EDD2DAA> | D | 0x8100 | 0x4081 | 0x430 | 126 | Can I trust you not to let me down? | |
| 48 | <5DD3A01D> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Meh! Riku make it smooth sailing. | |
| 49 | <6AEA846C> | vl1 | 0x8100 | 0x4081 | 0x430 | 126 | Sure it'll be fine. | |
| 50 | <FADB8FEA> | 9 | 0x8100 | 0x4081 | 0x430 | 126 | Will do our best! | |
| 51 | <6DF5EA8F> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | This Ghondor person in prison is our key to finding the whereabouts of the true Queens.  | 
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| 52 | <4D1ACCEA> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | We have to pull this off. |