ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <C8B11596> | D | 0x8100 | 0x4081 | 0x430 | 126 | This is the dorm for young Lost Numbers soldiers. |
|
2 | <D85F06A3> | D | 0x8100 | 0x4081 | 0x430 | 126 | You can sleep here while you're in the City. |
|
3 | <ACAA040A> | D | 0x8100 | 0x4081 | 0x430 | 126 | You can ask that guy about your rooms. | |
4 | <72FF5772> | D | 0x8100 | 0x4081 | 0x430 | 126 | Oh, and sadly there's no kitchen in the building. |
|
5 | <56321295> | D | 0x8100 | 0x4081 | 0x430 | 126 | A lot of the single soldiers eat at the Michiba Canteen. |
|
6 | <3771DE60> | D | 0x8100 | 0x4081 | 0x430 | 126 | But if you want to do your own cooking, feel free to use that empty plot of land over there. |
|
7 | <2D36B8CF> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Got it. Thank you, Monica. | |
8 | <2F2E7769> | D | 0x8100 | 0x4081 | 0x430 | 126 | Tomorrow we have a lot to discuss. |
|
9 | <93348D9C> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Agreed. How shall we arrange that? | |
10 | <9C72B7AE> | D | 0x8100 | 0x4081 | 0x430 | 126 | Meet me in the Lost Numbers war room. |
|
11 | <7C4A2C2E> | D | 0x8100 | 0x4081 | 0x430 | 126 | It's the place down the lift from near the Praetorian Hill which we passed on the way here. |
|
12 | <FC333ED5> | D | 0x8100 | 0x4081 | 0x430 | 126 | I'll let you know closer to the time. | |
13 | <24035C45> | D | 0x8100 | 0x4081 | 0x430 | 126 | Oh, before I forget. | |
14 | <A8A14D3A> | D | 0x8100 | 0x4081 | 0x430 | 126 | You're free to explore the City as you will. |
|
15 | <5172E8E3> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Is that really OK? | |
16 | <51526B4B> | D | 0x8100 | 0x4081 | 0x430 | 126 | I said we weren't hostile, right? | |
17 | <6B0E9C43> | D | 0x8100 | 0x4081 | 0x430 | 126 | I thought you'd be pleased not to have me breathing down your necks. |
|
18 | <999EB92A> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | No, we're grateful. | |
19 | <99EDFCBE> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Thanks for everything. |