ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <0B5AFAB4> | D | 0x8100 | 0x4081 | 0x430 | 126 | You can take the eyepatches off now. Won't need them past this point. |
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2 | <02A7E6AB> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | O-oh, right... And you're sure about that? | |
3 | <A4E303C4> | D | 0x8100 | 0x4081 | 0x430 | 126 | The City's got some signal-jamming tech that functions just like the eyepatches, blocking detection by Moebius. |
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4 | <CBD50606> | D | 0x8100 | 0x4081 | 0x430 | 126 | We're safe inside. You have my word. | |
5 | <B4211A3C> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I suppose that must be the reason why they haven't been able to discover the City thus far. |
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6 | <00B2158D> | D | 0x8100 | 0x4081 | 0x430 | 126 | You got that right. This place is our last redoubt, and our sole haven in this world. |
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7 | <323EDEA4> | D | 0x8100 | 0x4081 | 0x430 | 126 | But as soon as we step outside, Moebius are all over us, like a bad wool sweater. |
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8 | <70A300E8> | D | 0x8100 | 0x4081 | 0x430 | 126 | So what I'm saying is, don't forget your eyepatches when you're out and about. That's all. |
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9 | <46014C7E> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | I hear you, loud and clear. We'll remember. |