ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <067E7B80> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | ...And how are we meant to get to the City from here? |
|
2 | <CBBE29AD> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Um yeah, this is a dead end. | |
3 | <C95AB25C> | D | 0x8100 | 0x4081 | 0x430 | 126 | Wrong. | |
4 | <A7629C5E> | 9 | 0x8101 | 0x4081 | 0x430 | 126 | Meh?! | |
5 | <C202A73D> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | A door! | |
6 | <81779FC8> | D | 0x8100 | 0x4081 | 0x430 | 126 | This leads into the Great Sword. The City's this way. |
|
7 | <384EC1F2> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | What a masterful disguise. | |
8 | <ABD8CE16> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Huh. When Ethel said there was nothing of interest in Swordmarch... |
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9 | <F1A01296> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Guess she never found this. | |
10 | <F620513D> | hW1 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, you guys done? Can we get going? |