ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <4BE4E6B1> | 9 | 0x8100 | 0x4081 | 0x430 | 126 | Levnis from earlier disappeared in sky. | |
2 | <37479026> | D | 0x8100 | 0x4081 | 0x430 | 126 | Yep. Oh, and before we take you to the City, you have to wear these. |
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3 | <ABF99D79> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Eyepatches? | |
4 | <30371CA7> | D | 0x8100 | 0x4081 | 0x430 | 126 | They're the same as the ones we wear. | |
5 | <601A0EED> | D | 0x8100 | 0x4081 | 0x430 | 126 | Put them over the eye where your Iris is. |
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6 | <A800FE12> | D | 0x8100 | 0x4081 | 0x430 | 126 | What? They won't hurt you. | |
7 | <7F315063> | D | 0x8100 | 0x4081 | 0x430 | 126 | Thanks for the cooperation. We appreciate this. |
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8 | <759DFD72> | D | 0x8100 | 0x4081 | 0x430 | 126 | So. I said we aren't hostile, but that might not be enough to earn your trust, I'm guessing. |
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9 | <27421664> | D | 0x8100 | 0x4081 | 0x430 | 126 | If it lays your fears to rest, you can treat me as your prisoner until we reach the City. |
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10 | <B7E47243> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh...? | |
11 | <CCA98D2A> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, that doesn't sound right, darlin'. | |
12 | <5ACE6392> | D | 0x8100 | 0x4081 | 0x430 | 126 | Don't want a prisoner? Whatever, I'll be your escort then. |
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13 | <1985D67B> | D | 0x8100 | 0x4081 | 0x430 | 126 | I should point out, you won't find anyone better with a mace in the Lost Numbers. |
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14 | <19CE8404> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, well, don't bash us about with it or anything. |
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15 | <07F885D1> | D | 0x8100 | 0x4081 | 0x430 | 126 | If I wanted to, then your attitude would have earned you a thrashing already. |
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16 | <BE104514> | D | 0x8100 | 0x4081 | 0x430 | 126 | So, let's be on our way. Shania'll show you how to go. |
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17 | <9CB7029B> | 0x8100 | 0x4081 | 0x430 | 79 | Monica has temporarily joined the party. |