| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | <306CEABC> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | ...Can you believe we've just had to run all that way?  | 
    |
| 2 | <D777C47F> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I don't know who they were, but had that force not intervened... I shudder to think what would have happened.  | 
    |
| 3 | <47EF1A63> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | What would have happened was, it would have been curtains for us.  | 
    |
| 4 | <55FE5A59> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Usually a strategy is something you're supposed to prepare beforehand.  | 
    |
| 5 | <0A3915AA> | 1 | 0x8100 | 0x10004081 | 0x430 | 126 | ... | |
| 6 | <6E14B913> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Noah? | |
| 7 | <8BAE33C6> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | I guess we have no more use for Castles and Queens, huh.  | 
    |
| 8 | <009ABEE7> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | We're not going back, I know that much.  | 
    |
| 9 | <7C292706> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Nope, we're going forward now.  | 
    |
| 10 | <EF5B1E5C> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | ...You're right. | |
| 11 | <B6D02C08> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Not far now before we reach Swordmarch. | |
| 12 | <B77A13AE> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Let's go. |