ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <92198595> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Are you tired? | |
2 | <039E5E41> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | A bit. That last monster was really something. |
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3 | <D47077D6> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | But I can deal with it. | |
4 | <949454E5> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Yes, well. In that last battle we all overused our Ouroboros abilities... |
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5 | <B0EB80B9> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I want to avoid Interlinking again for a while. |
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6 | <6FFB13AD> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Good shout. | |
7 | <8637C4A3> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Couldn't we keep going, just without Interlinking? |
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8 | <6EC7DC1E> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | That comes with its own risks. Small, but risks nonetheless. I'm just asking you to keep it in mind. |
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9 | <E04BDBBE> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Sure, whatever... | |
10 | <8E2AD04B> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Shall we find somewhere to have a quick rest, then? |
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11 | <7D466B19> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | It appears there should be a good place to take a break up ahead. |
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12 | <E7E12384> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We'll regroup once we get there. | |
13 | <67333E61> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Roger that, boss! |