| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | <92198595> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Are you tired? | |
| 2 | <039E5E41> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | A bit. That last monster was really something.  | 
    |
| 3 | <D47077D6> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | But I can deal with it. | |
| 4 | <949454E5> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Yes, well. In that last battle we all overused our Ouroboros abilities...  | 
    |
| 5 | <B0EB80B9> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I want to avoid Interlinking again for a while.  | 
    |
| 6 | <6FFB13AD> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Good shout. | |
| 7 | <8637C4A3> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Couldn't we keep going, just without Interlinking?  | 
    |
| 8 | <6EC7DC1E> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | That comes with its own risks. Small, but risks nonetheless. I'm just asking you to keep it in mind.  | 
    |
| 9 | <E04BDBBE> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Sure, whatever... | |
| 10 | <8E2AD04B> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Shall we find somewhere to have a quick rest, then?  | 
    |
| 11 | <7D466B19> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | It appears there should be a good place to take a break up ahead.  | 
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| 12 | <E7E12384> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We'll regroup once we get there. | |
| 13 | <67333E61> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Roger that, boss! |