ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <9D60E8B6> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | How's Commander Isurd? | |
2 | <8ED3FFFB> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | It sounds like he's eager to jump back into work. I do wish he'd rest up first, but... That's the kind of man he is. |
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3 | <86E6E158> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | ...Ah, um, good to hear he's feeling well, at least... |
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4 | <8CFD9E28> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | The other soldiers are waking up, too. | |
5 | <20765E85> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Very interesting. | |
6 | <F32061C0> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Someone should bring them up to speed, but we're just outsiders, after all... |
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7 | <F1660C86> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | This is your manor, right? You should do the honors and fill everyone in. |
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8 | <0F0DF910> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | That is being taken care of. | |
9 | <9CFFF188> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Commander Isurd is going to get the colony troops back in line shortly. |
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10 | <73C4CA92> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | OK... So, it sounds like it's fine for us to just walk around like normal then. |
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11 | <E079D9D4> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | On that note, there's something I'd like to check. |
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12 | <E36DD6AD> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Taion, will you come along? | |
13 | <2A9F3E99> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | ...Huh...? Sure. Where are we going? | |
14 | <5F844947> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Out of Colony Lambda. |