ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <09934C41> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Everybody flat on ground... | |
2 | <16D78A3E> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | At least they're breathing! | |
3 | <C25345BF> | 9 | 0x8100 | 0x4081 | 0x430 | 126 | Friends all OK? | |
4 | <3F11CED1> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Looks like they're just passed out. | |
5 | <81074418> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Even so... There's cause for concern. | |
6 | <44B44CD1> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Taion! | |
7 | <9D07A1C9> | 4 | 0x8100 | 0x10004081 | 0x430 | 126 | ...Uh? | |
8 | <7B54A91A> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | We need to find the real commander, right? |
|
9 | <CB3711D9> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | We'll keep an eye on this place. You go and make sure Commander Isurd is safe. |
|
10 | <02C9E018> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Wait, but... | |
11 | <002D80E7> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | ...No, sorry, you're right. I'll go now, be back soon! |