ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <B41F8243> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | We should check the route data again. Make sure we're on the right path. |
|
2 | <930666D4> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | We're on course for Swordmarch. | |
3 | <AD562E5C> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | But first we'll need to take the south-east road through Ribbi Flats. |
|
4 | <8C39D280> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, yes. That's the route that Ethel recommended. |
|
5 | <25666700> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Correct. | |
6 | <53E81103> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | She said the battlefronts are pretty static at the moment. But do we have any intel about colony deployment? |
|
7 | <0CC22886> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | As far as Ethel and Colony 4 is concerned, we've got a pretty good idea... But what about any others? |
|
8 | <268D315F> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | I wouldn't expect any shenanigans all the way out here... |
|
9 | <1AD0BDE4> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | In any case, we mustn't let our guard down along the way. |
|
10 | <39BB7AE0> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Danger could be lurking anywhere in the background, so insecurity stalks us... Not much we can do about that though. |
|
11 | <127B9316> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, c'mon man. We'll muddle through. | |
12 | <7C883915> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Let's hope so. | |
13 | <2516352F> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, I mean, if we run into another colony, it isn't necessarily a bad thing. |
|
14 | <75741BDD> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Uhh... Are you sure about that? | |
15 | <4037B752> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | It doesn't matter if we run into Agnus or Keves. Either one would mean getting into a dust-up. |
|
16 | <34C755AB> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | True, but what I meant was... If we destroyed their Flame Clock, we'd set everyone free, like we did for Colony 4. |
|
17 | <FBA2BD04> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Easy to say... | |
18 | <188889AB> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, sure, I mean...if conditions allow it. | |
19 | <445F47BF> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | If we're "brushing off embers", we'll have no choice in the matter. |
|
20 | <5B00CD97> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | ...That's right. | |
21 | <00065D97> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, maybe it's better if we put off worrying about that until the time comes. |
|
22 | <7F4C7C97> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Eunie's speaking sense there. | |
23 | <0F57BBF0> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | True. We can just react to events as they happen. Play it by ear. |
|
24 | <015242CA> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Gotcha! I'll apply myself to that! |