ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <5306A405> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | OK. So what now? | |
2 | <598AA3B5> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I believe the southward route is currently blocked by rockfall. I would estimate that clearing it will take some time... |
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3 | <E2C8FC58> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | I guess we'll just have to wait till it's done... | |
4 | <6C589A44> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Uh, guys. Can I say something? | |
5 | <08AD3240> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? Sounds heavy... | |
6 | <7FA3B20D> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | I've been thinking and... I think there might be something else that we could try. |
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7 | <317F03FD> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | You mean, about Colony 4...? It's hardly your responsibility. |
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8 | <FEA89A5E> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Taion, it's not quite like that. | |
9 | <2351E559> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | I mean, if I see someone in trouble, I just want to help them. |
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10 | <B13D1855> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Maybe it's not a sense of responsibility, exactly. It's more like a natural reaction. |
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11 | <29E47DF0> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Oh... You feel that even for a former enemy? |
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12 | <7F35D241> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | That's how I feel about it... Right now, at least. |
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13 | <E5B6EFF3> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Mimi... Your heart's big enough for everyone to have a slice. |
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14 | <D8095B78> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | OK, well, no time like the present! Let's do something to help! |
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15 | <332EC730> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, why not? Ethel helped us out way back, after all. |
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16 | <2113A2C0> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Now we've got a chance to give something back, right? |
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17 | <05947B9F> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | ...I suppose it'll help us earn their trust. And kill a bit of time, maybe. |
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18 | <86D53F35> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | I...I think Mimi's right! | |
19 | <971C9753> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Guys... Thanks. | |
20 | <33F9E4ED> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Right, well, that was heartwarming, to be sure. But what are we going to do to help exactly? |
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21 | <C8A6B4C5> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Lanz, you need to expend some mental energy on it yourself instead of blurting questions. I get this may be tricky for you. |
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22 | <9FE16738> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Oi, watch it, buddy! | |
23 | <636BD077> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Well, if we're going to do that, perhaps a little intelligence-gathering is in order. |
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24 | <AD1AB854> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, I guess we gotta. It's one thing to want to lend a hand, another to know where to stick it. |
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25 | <AF06DDB0> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | I guess we'd better ask around the colony then! |
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26 | <96CBB537> | 6 | 0x8100 | 0x10004081 | 0x430 | 126 | Hmmm... | |
27 | <E30D37EE> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Still feeling weird about this? | |
28 | <4342D400> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | N-no... It's just... | |
29 | <4AA0A120> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | What, worried about helping the bad guys? It's a bit late for that, love. |
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30 | <4D430B39> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Anyway, if anyone tries to stir the pot again, we'll just punt 'em under a Levnis, right? |
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31 | <82404981> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | ...And by "we", I mean Lanz, obviously. | |
32 | <B68D8E0F> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I'd like to call ixnay on the punting, if it's not too much bother. I'm afraid it would get quite messy. |
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33 | <C36B407D> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | C'mon... It was just a figure of speech, mate. |
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34 | <C2A98ED2> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | OK then! Everyone good to start asking round the colony to find out how we can help? |