ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <64C5DC39> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | OK. Everyone ready? | |
2 | <EC3AE510> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah. | |
3 | <33E87610> | 9 | 0x8100 | 0x4081 | 0x430 | 126 | Tasty treats... Check! | |
4 | <F9C14535> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | I just took a quick look-see, and this equipment seems surprisingly quality. |
|
5 | <E405E169> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Dontcha think? | |
6 | <C33AF8DB> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Uh, yeah! Looks that way! | |
7 | <1E983522> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | That "City" we're headed for... Looks like it'll be a long journey. |
|
8 | <BC824BE8> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I've found us a route heading south. Will that work for you? |
|
9 | <A7C71F57> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Thanks, Taion. | |
10 | <F8C5524E> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Hey! You've got some real handy data there. |
|
11 | <3FF04D56> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | I guess we should head through the caves, and toward Millick Meadows first, then. |
|
12 | <8B4B3D97> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Chin up, guys. Let's get going. |