ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <FFD2090A> | 2 | 0x8100 | 0x10004081 | 0x430 | 126 | Oh no! | |
2 | <2EC85075> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Guess they knew we'd come here... | |
3 | <3B0949C9> | iY1 | 0x8100 | 0x4081 | 0x430 | 126 | You're the ones that raided the Colony! I ain't lettin' you get away! |
|
4 | <697D9E84> | 9 | 0x8100 | 0x4081 | 0x430 | 126 | Oh! Someone having real bad mood... | |
5 | <A10EC3E4> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | But why...? It's like nobody recognizes us... |
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6 | <73336745> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | As of this moment, the point is moot. Clearly, we ought to prioritize our physical safety. |
|
7 | <D03CEF10> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | But- | |
8 | <D4BB8B23> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Sena! Come on. You don't want to get slaughtered by our allies, do you...? |
|
9 | <2E63902B> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | I don't get it at all... | |
10 | <1705C4A5> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | But we can't go back to Colony Gamma with things like this. |
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11 | <E95E0925> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Taion. Is there somewhere we can hide out? |
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12 | <77F75D49> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I suppose where we bade farewell to our new "friends" might do. |
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13 | <7C6915D1> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Understood. | |
14 | <CCB448E9> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Let's try to slow him down at most. | |
15 | <FB596701> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Exactly my thoughts. | |
16 | <D4A996A2> | 6 | 0x8100 | 0x10004081 | 0x430 | 126 | ...(sob) |