| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
|---|---|---|---|---|---|---|---|---|
| 1 | <88AE5F84> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Hey. You OK? | |
| 2 | <D5DD31DA> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? | |
| 3 | <6518F2FD> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | I mean, you and the Agnian off-seer transformed into that weird thing. |
|
| 4 | <C398B9C7> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah... Well, for what it's worth, that didn't seem to do any damage or anything. |
|
| 5 | <538BDF6D> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, Eunie. | |
| 6 | <16F3BA77> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Go ahead and take point looking for hostiles, will you? Until we make it back to Colony 9. |
|
| 7 | <956A484F> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Gotcha. | |
| 8 | <A777F020> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Lanz, that's not really nec- | |
| 9 | <7E3A3986> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | You're the most depleted out of the lot of us, mate. |
|
| 10 | <F4196A08> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | It's a long way to Colony 9. If you wanna make it back in one piece, you'll need to be careful. |
|
| 11 | <FB59C2DE> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Much fighting on way back, probably. | |
| 12 | <262F3A64> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah... You've got a point. | |
| 13 | <56D63DD6> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | So, we done? Can we head on? |