ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <32ABC406> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, what's up? | |
2 | <6E13F3FA> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm getting a call from Roald. | |
3 | <74DDC50D> | hX10600 | 0x8103 | 0x4081 | 0x430 | 126 | Hey, Noah, sorry to be a pain in the bum, but I was wondering if you'd mind doing me one more huge favor. |
|
4 | <25BD9566> | 10300 | 0x8103 | 0x4081 | 0x430 | 126 | Sure, no problem at all. What's the trouble? |
|
5 | <5730EB4E> | hX10400 | 0x8103 | 0x4081 | 0x430 | 126 | It's just, I happened to skim over everyone's Collectopaedia Cards earlier, and... |
|
6 | <5885DF61> | hX10400 | 0x8103 | 0x4081 | 0x430 | 126 | Well, looks like a bunch of people are still a bit behind on preparations for the big mission. |
|
7 | <C7556959> | hX10400 | 0x8103 | 0x4081 | 0x430 | 126 | If you happen on anything they could use while you're out and about, would you mind throwing it to them using the cards? |
|
8 | <3BBACF03> | 10300 | 0x8103 | 0x4081 | 0x430 | 126 | I hear you loud and clear. When we find the materials, we just register them on the Collectopaedia Cards, right? |
|
9 | <6AC4EF15> | hX10800 | 0x8103 | 0x4081 | 0x430 | 126 | That's right, same way as always. Sorry and thanks again! |
|
10 | <DB2C358E> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | That Roald sure likes sticking his beak in other people's business. Remind you of anyone else we know, eh, Lanz? |
|
11 | <3A6D4449> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Hah! Bang on. Still, at least there's rewards attached to it. I say we go for it. That way everyone benefits. |
|
12 | <E7629F1D> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | How very like Lanz to weigh benefits so careful-like. |
|
13 | <56B5B6D3> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Whatchu say, furball?! | |
14 | <B565A14F> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | All right, all right. Let's get our heads back in the game and be on our way to Alfeto Valley. |