ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <767B3237> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | We'd better start preparing to move out too. |
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2 | <32337D29> | 0x8100 | 0x4081 | 0x430 | 126 | |||
3 | <B1DA5EF5> | 0x8100 | 0x4081 | 0x430 | 126 | |||
4 | <C4134DB6> | 0x8100 | 0x4081 | 0x430 | 126 | |||
5 | <A9A8518A> | 0x8100 | 0x4081 | 0x430 | 126 | |||
6 | <8F109A8F> | 0x8100 | 0x4081 | 0x430 | 126 | |||
7 | <BA05989F> | 0x8100 | 0x4081 | 0x430 | 126 | |||
8 | <BEB9C002> | 0x8100 | 0x4081 | 0x430 | 126 | |||
9 | <F5C645EF> | 0x8100 | 0x4081 | 0x430 | 126 | |||
10 | <D3040184> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Noah, mate, do you wanna go to the Commissary, do some equipment shopping? |
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11 | <D880C36C> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Gotta get him togged out with something a bit more solid, yeah? Make him a bit less squishy. |
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12 | <48D47372> | T | 0x8100 | 0x4081 | 0x430 | 126 | You should be flush with cash, since we just got the reward for that Colony Sigma job, right? |
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13 | <4B7132B3> | T | 0x8100 | 0x4081 | 0x430 | 126 | I'll show you some top-notch accessories. | |
14 | <AD77916E> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Could do worse than take a bit of advice from a battle-worn hardcase like Mwamba, huh? |
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15 | <2BF5B504> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Cheers, Mwamba. | |
16 | <AA9397F0> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Then we go to Commissary? | |
17 | <3A9EAB7C> | T | 0x8100 | 0x4081 | 0x430 | 126 | Camilla's taking point on distribution around this time, I reckon. |
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18 | <FBB5DAA6> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Good to know. All right, let's go and take care of the prep, then. |