| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | <E9F15694> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | OK! Time to hit the sack, maybe?  | 
    |
| 2 | <F7A25F91> | 0x8100 | 0x4081 | 0x430 | 19 | Rest in your tent? | ||
| 3 | <290BA3D8> | 0x8100 | 0x4081 | 0x430 | 19 | Yes | ||
| 4 | <D37A173F> | 0x8100 | 0x4081 | 0x430 | 19 | No | ||
| 5 | <741DFE88> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Sure, let's do it. | |
| 6 | <D547ADEC> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Rest to max! Resting very serious business.  | 
    |
| 7 | <FBF5F984> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Indeed. | |
| 8 | <5F4AF1F1> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Actually, I need to take care of some things. Eunie, you and the others go ahead and rest.  | 
    |
| 9 | <613EFD9E> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, I got a few loose ends to tie up too. Let's hang together for a bit, huh?  | 
    |
| 10 | <E2090A4A> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Let's not take too long, OK, guys? |