ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <E9F15694> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | OK! Time to hit the sack, maybe? |
|
2 | <F7A25F91> | 0x8100 | 0x4081 | 0x430 | 19 | Rest in your tent? | ||
3 | <290BA3D8> | 0x8100 | 0x4081 | 0x430 | 19 | Yes | ||
4 | <D37A173F> | 0x8100 | 0x4081 | 0x430 | 19 | No | ||
5 | <741DFE88> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Sure, let's do it. | |
6 | <D547ADEC> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Rest to max! Resting very serious business. |
|
7 | <FBF5F984> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Indeed. | |
8 | <5F4AF1F1> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Actually, I need to take care of some things. Eunie, you and the others go ahead and rest. |
|
9 | <613EFD9E> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, I got a few loose ends to tie up too. Let's hang together for a bit, huh? |
|
10 | <E2090A4A> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Let's not take too long, OK, guys? |