ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <46555C50> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Friends! Wait! | |
2 | <FF8D1766> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | What's the matter, Riku? | |
3 | <A9C8B995> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, Noah. Just because friends are worn out from battle is no excuse to not pay attention to surroundings! |
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4 | <085094FA> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Direct eyes right there! | |
5 | <77C864DD> | T | 0x8100 | 0x4081 | 0x430 | 126 | Oh, hey! An abandoned container. | |
6 | <96EA27C7> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | If it's been cast off like trash, is it even worth trying to salvage it? |
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7 | <48E06954> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Victory can make soldier sloppy. Neglectful of battlefield-aftercare tasks! |
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8 | <55BB12BC> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Thanks to Nopon rearguard, Noah and friends survive battle, go home with bum-bum in single piece. |
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9 | <F6E3ED16> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Don't friends think friends should heed advice of experienced colleague? |
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10 | <2F0DE495> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | ...I guess maybe we should. | |
11 | <5240EDBC> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, so you're a badass now, eh, Riku? Maybe next time you wanna join us on the frontline, huh? That sound fun? |
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12 | <0D68184C> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, Lanz, go easy... Riku's just trying to help us out here. |