ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <B08572D6> | Q | 0x8130 | 0x4081 | 0x430 | 126 | Tch. Pain in the arse... | |
2 | <228E0C7F> | 1 | 0x8150 | 0x4081 | 0x430 | 126 | Sorry? Something wrong? | |
3 | <6670C558> | Q | 0x8100 | 0x4081 | 0x430 | 126 | ...Eh, I guess I could tell you lot. | |
4 | <0633A94B> | Q | 0x8100 | 0x4081 | 0x430 | 126 | There's been negotiations about who from the Lost Numbers should be left stationed at the Castle. |
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5 | <B5C3D7C1> | 2 | 0x8150 | 0x4081 | 0x430 | 126 | Negotiations with the City? | |
6 | <798B8283> | Q | 0x8100 | 0x4081 | 0x430 | 126 | Yep. So they've said it should be someone who can stay on good terms with Agnus. |
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7 | <9DA6E85D> | Q | 0x8130 | 0x4081 | 0x430 | 126 | If there was anyone like that, we wouldn't be in this whole damn mess in the first place! |
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8 | <7A5C3AA5> | 6 | 0x8150 | 0x4081 | 0x430 | 126 | You sound really worked up... | |
9 | <98BA685A> | Q | 0x8130 | 0x4081 | 0x430 | 126 | And here's the kicker - we've gotta keep it to one unit. Can you believe it?! |
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10 | <6C73595F> | Q | 0x8128 | 0x4081 | 0x430 | 126 | The Bitchqueen strikes again... | |
11 | <80A094AC> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Well, let's just slow down for a moment. | |
12 | <07D61F14> | Q | 0x8100 | 0x4081 | 0x430 | 126 | Hey, I know. Why don't you help us out? You've got nothing better to do, right? |
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13 | <7819F4C1> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | I would like you to rethink what you just said. |
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14 | <CCF07D26> | 1 | 0x8150 | 0x4081 | 0x430 | 126 | Hm? Monica's calling us. | |
15 | <C46FEDB2> | Q | 0x81A0 | 0x4081 | 0x430 | 126 | Ugh, speak of the Bitchqueen... You... You don't reckon she was listening, do ya...? |
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16 | <296918B6> | 10500 | 0xCD03 | 0x4081 | 0x430 | 126 | Monica? What's up? | |
17 | <82AE1FB5> | 104D0 | 0xCD03 | 0x10004081 | 0x430 | 126 | Hey, sorry to bother you. Something's come up, and we'd need your help rather urgently. |
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18 | <D35B6DD9> | 104D0 | 0xCD03 | 0x10004081 | 0x430 | 126 | We wanted to retrieve the contents of the material storage warehouse, but there's been a difficulty... |
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19 | <82611E76> | 20300 | 0xCD03 | 0x4081 | 0x430 | 126 | Huh, material storage warehouse...? The one that the conservatives held...? |
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20 | <4B72FF65> | 204D0 | 0xCD03 | 0x10004081 | 0x430 | 126 | Well deduced. The very same. | |
21 | <53D87041> | 204D0 | 0xCD03 | 0x10004081 | 0x430 | 126 | According to Garrett, he's not had the time to fetch it, ever since the City shifted location... |
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22 | <58FC8FD6> | 204D0 | 0xCD03 | 0x10004081 | 0x430 | 126 | But I can't bear just leaving it all there... There's a lot of good stuff, after all. |
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23 | <03F48EA5> | 204D0 | 0xCD03 | 0x10004081 | 0x430 | 126 | I wanted to send an Armory down that way, but there's a bunch of monsters around. |
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24 | <2C7BD490> | 204D0 | 0xCD03 | 0x10004081 | 0x430 | 126 | I was hoping you could take out some of the ones in that area. |
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25 | <B3C2B22B> | 10300 | 0xCD03 | 0x4081 | 0x430 | 126 | Understood. | |
26 | <4B25532F> | 108D0 | 0xCD03 | 0x10004081 | 0x430 | 126 | Thanks in advance. | |
27 | <CD4B5161> | Q | 0x8128 | 0x4081 | 0x430 | 126 | She sure is good at dishing out orders. Come on then, let's get it over with. |
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28 | <EFA231A1> | 5 | 0x8150 | 0x4081 | 0x430 | 126 | You coming with us, Ghondor? We'll be fine by ourselves. |
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29 | <FA6FC770> | Q | 0x8128 | 0x4081 | 0x430 | 126 | I need something to take my anger out on. You're gonna have to put up with me. |
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30 | <47ECDBE4> | 3 | 0x8198 | 0x4081 | 0x430 | 126 | ...Just keep track of what you're punching, eh? |