| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | cq042400_0010 | 0x8100 | 0x4081 | 0x430 | 124 | Riku done! | ||
| 2 | cq042400_0015 | 0x8100 | 0x4081 | 0x430 | 124 | Time to light fire! | ||
| 3 | cq042400_0020 | 0x8100 | 0x4081 | 0x430 | 124 | Brilliant! It worked! | ||
| 4 | cq042400_0030 | 0x8100 | 0x4081 | 0x430 | 124 | H-hey... Was it meant to float away? | ||
| 5 | cq042400_0040 | 0x8100 | 0x4081 | 0x430 | 124 | Yes. It was. | ||
| 6 | cq042400_0050 | 0x8100 | 0x4081 | 0x430 | 124 | Huh? | ||
| 7 | cq042400_0060 | 0x8100 | 0x4081 | 0x430 | 124 | Riku, did you input the coordinates? | ||
| 8 | cq042400_0070 | 0x8100 | 0x4081 | 0x430 | 124 | Of course! | ||
| 9 | cq042400_0075 | 0x8100 | 0x4081 | 0x430 | 124 | Riku fed Ferronis numbers just as directed. | ||
| 10 | cq042400_0080 | 0x8100 | 0x4081 | 0x430 | 124 | What's going on? | ||
| 11 | cq042400_0090 | 0x8100 | 0x4081 | 0x430 | 124 | We've made ourselves a lure. | ||
| 12 | cq042400_0100 | 0x8100 | 0x4081 | 0x430 | 124 | A lure? | ||
| 13 | cq042400_0110 | 0x8100 | 0x4081 | 0x430 | 124 | Now I get it. | ||
| 14 | cq042400_0115 | 0x8100 | 0x4081 | 0x430 | 124 | That thing's gonna...lure in the Moebius and beat it up? | ||
| 15 | cq042400_0120 | 0x8100 | 0x4081 | 0x430 | 124 | They know about this place because of that thing's Flame Clock.  | 
    ||
| 16 | cq042400_0130 | 0x8100 | 0x4081 | 0x430 | 124 | As such, Moebius are probably watching out for that Ferronis.  | 
    ||
| 17 | cq042400_0140 | 0x8100 | 0x4081 | 0x430 | 124 | So we'll make the Moebius think that the Ferronis sensed their approach? And that it's going to attack?  | 
    ||
| 18 | cq042400_0150 | 0x8100 | 0x4081 | 0x430 | 124 | Honestly, I would give it about fifty-fifty. | ||
| 19 | cq042400_0155 | 0x8100 | 0x4081 | 0x430 | 124 | Let's hope this particular Moebius is a complete fool... | ||
| 20 | cq042400_0160 | 0x8100 | 0x4081 | 0x430 | 124 | Anyone remember P? | ||
| 21 | cq042400_0170 | 0x8100 | 0x4081 | 0x430 | 124 | ...And then, we can all swoop in and rinse this mudder.  | 
    ||
| 22 | cq042400_0180 | 0x8100 | 0x4081 | 0x430 | 124 | Gotta love a nice and simple plan! | ||
| 23 | cq042400_0190 | 0x8100 | 0x4081 | 0x430 | 124 | What happens after we beat them? | ||
| 24 | cq042400_0195 | 0x8100 | 0x4081 | 0x430 | 124 | Won't they end up coming back... as long as the Ferronis is there?  | 
    ||
| 25 | cq042400_0200 | 0x8100 | 0x4081 | 0x430 | 124 | I haven't forgotten about that. | ||
| 26 | cq042400_0205 | 0x8100 | 0x4081 | 0x430 | 124 | I've got a little something in mind. | ||
| 27 | cq042400_0210 | 0x8100 | 0x4081 | 0x430 | 124 | Thank you, Taion. | ||
| 28 | cq042400_0220 | 0x8100 | 0x4081 | 0x430 | 124 | Between us...we'll make it work for sure. | ||
| 29 | cq042400_0225 | 0x8100 | 0x4081 | 0x430 | 124 | And keep the Saffronias safe. |