ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | cq030500_0010 | 0x8100 | 0x4081 | 0x430 | 124 | Stand fast! Cease combat! |
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2 | cq030500_0020 | 0x8100 | 0x4081 | 0x430 | 124 | Y-you're Bolearis, right? Ethel's man. From Colony 4. |
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3 | cq030500_0030 | 0x8100 | 0x4081 | 0x430 | 124 | Yeah, that's right. | ||
4 | cq030500_0040 | 0x8100 | 0x4081 | 0x430 | 124 | Then you guys... you couldn't be... |
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5 | cq030500_0050 | 0x8100 | 0x4081 | 0x430 | 124 | Couldn't be what? | ||
6 | cq030500_0060 | 0x8100 | 0x4081 | 0x430 | 124 | No, can't be. | ||
7 | cq030500_0061 | 0x8100 | 0x4081 | 0x430 | 124 | You aren't friends with that monster, are you? | ||
8 | cq030500_0070 | 0x8100 | 0x4081 | 0x430 | 124 | With what monster? | ||
9 | cq030500_0080 | 0x8100 | 0x4081 | 0x430 | 124 | Thank the flames... | ||
10 | cq030500_0090 | 0x8100 | 0x4081 | 0x430 | 124 | [ML:undisp ](cautious, curious noise) | ||
11 | cq030500_0100 | 0x8100 | 0x4081 | 0x430 | 124 | It happened so fast. | ||
12 | cq030500_0110 | 0x8100 | 0x4081 | 0x430 | 124 | First the commander was promoted to Gold, and the night after that, that thing came. |
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13 | cq030500_0120 | 0x8100 | 0x4081 | 0x430 | 124 | You could tell it wasn't Agnian. Nothing native to these parts - could tell at a glance. |
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14 | cq030500_0130 | 0x8100 | 0x4081 | 0x430 | 124 | It was cackling. | ||
15 | cq030500_0131 | 0x8100 | 0x4081 | 0x430 | 124 | Having fun cutting our friends...to shreds! | ||
16 | cq030500_9010 | 0x8100 | 0x4081 | 0x430 | 124 | [ML:undisp ](maniacal laughter) | ||
17 | cq030500_9013 | 0x8100 | 0x4081 | 0x430 | 124 | [ML:undisp ](more intensity) | ||
18 | cq030500_9016 | 0x8100 | 0x4081 | 0x430 | 124 | [ML:undisp ](manic laugh, breath, more intense laugh) | ||
19 | cq030500_0140 | 0x8100 | 0x4081 | 0x430 | 124 | That'd be Moebius. | ||
20 | cq030500_0145 | 0x8100 | 0x4081 | 0x430 | 124 | Has to be. | ||
21 | cq030500_0150 | 0x8100 | 0x4081 | 0x430 | 124 | Yes, but...why attack Colony 5? | ||
22 | cq030500_0160 | 0x8100 | 0x4081 | 0x430 | 124 | We came to find that out, right? | ||
23 | cq030500_0165 | 0x8100 | 0x4081 | 0x430 | 124 | Think. Must be a reason. | ||
24 | cq030500_0170 | 0x8100 | 0x4081 | 0x430 | 124 | And the colony? | ||
25 | cq030500_0175 | 0x8100 | 0x4081 | 0x430 | 124 | How's Orsolya? | ||
26 | cq030500_0180 | 0x8100 | 0x4081 | 0x430 | 124 | No clue. We were in such a hurry to save our skin... |
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27 | cq030500_0190 | 0x8100 | 0x4081 | 0x430 | 124 | Scrambling for a place to hide... | ||
28 | cq030500_0195 | 0x8100 | 0x4081 | 0x430 | 124 | Then you guys showed up... | ||
29 | cq030500_0200 | 0x8100 | 0x4081 | 0x430 | 124 | Right. | ||
30 | cq030500_0210 | 0x8100 | 0x4081 | 0x430 | 124 | Well, she can't be all that far off. | ||
31 | cq030500_0215 | 0x8100 | 0x4081 | 0x430 | 124 | Shall we? | ||
32 | cq030500_0220 | 0x8100 | 0x4081 | 0x430 | 124 | Spark yeah. | ||
33 | cq030500_0230 | 0x8100 | 0x4081 | 0x430 | 124 | And if any Moebius mudders are there, we mess 'em up. |
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34 | cq030500_0240 | 0x8100 | 0x4081 | 0x430 | 124 | Yeah. | ||
35 | cq030500_0250 | 0x8100 | 0x4081 | 0x430 | 124 | Looking at these guys, they don't seem under Moebius control. |
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36 | cq030500_0260 | 0x8100 | 0x4081 | 0x430 | 124 | But that makes them targets we need to protect. | ||
37 | cq030500_0270 | 0x8100 | 0x4081 | 0x430 | 124 | No argument there. | ||
38 | cq030500_0280 | 0x8100 | 0x4081 | 0x430 | 124 | Who are you guys...? | ||
39 | cq030500_0285 | 0x8100 | 0x4081 | 0x430 | 124 | You're working with Agnus... | ||
40 | cq030500_0290 | 0x8100 | 0x4081 | 0x430 | 124 | Once we're done here I'll tell you all you wanna know. | ||
41 | cq030500_0295 | 0x8100 | 0x4081 | 0x430 | 124 | It'll blow your mind! | ||
42 | cq030500_0300 | 0x8100 | 0x4081 | 0x430 | 124 | OK! Let's get a move on, eh? | ||
43 | cq030500_0310 | 0x8100 | 0x4081 | 0x430 | 124 | Before we do, we should escort these guys somewhere safe. |
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44 | cq030500_0315 | 0x8100 | 0x4081 | 0x430 | 124 | Some of them are wounded. | ||
45 | cq030500_0320 | 0x8100 | 0x4081 | 0x430 | 124 | Ah, too true. | ||
46 | cq030500_0330 | 0x8100 | 0x4081 | 0x430 | 124 | Definitely don't want them in combat. | ||
47 | cq030500_0340 | 0x8100 | 0x4081 | 0x430 | 124 | How about the cave entrance? | ||
48 | cq030500_0345 | 0x8100 | 0x4081 | 0x430 | 124 | They'll be as safe as Castles. | ||
49 | cq030500_0350 | 0x8100 | 0x4081 | 0x430 | 124 | Cave entrance, huh? | ||
50 | cq030500_0355 | 0x8100 | 0x4081 | 0x430 | 124 | Yeah, that'll work. | ||
51 | cq030500_0360 | 0x8100 | 0x4081 | 0x430 | 124 | I, um... We owe you. |