ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | cq030200_0010 | gW1 | 0x8100 | 0x4081 | 0x430 | 126 | Hey there, you lot. Fast as a sparkin' Rhogul! | |
2 | cq030200_0020 | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Well, we would hate to keep you waiting. | |
3 | cq030200_0030 | gW1 | 0x8100 | 0x4081 | 0x430 | 126 | Good man. | |
4 | cq030200_0040 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | So where's Colony 5? | |
5 | cq030200_0050 | gW1 | 0x8100 | 0x4081 | 0x430 | 126 | Easy. It's up on the Loska Plateau. Should see it once you've cleared the cave. |
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6 | cq030200_0060 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | What are we waitin' for then? This bloody murk's giving me the creeps. |
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7 | cq030200_0070 | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Eunie should cool jets. Getting in tizz won't help. |
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8 | cq030200_0080 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | You'll be in a tizz in a minute! | |
9 | cq030200_0090 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | All he's saying is that we should play it safe. Careful. |
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10 | cq030200_0100 | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Right? | |
11 | cq030200_0110 | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Correct. Especially if situation involve Moebius creeps. |
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12 | cq030200_0120 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | All riiight... | |
13 | cq030200_0130 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | I am actually tryin' to control myself. If I start going crazy, nudge me. |
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14 | cq030200_0140 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Whoa! Where's the real Eunie? |
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15 | cq030200_0150 | 3 | 0x8100 | 0x4081 | 0x430 | 126 | I just don't want us draggin' our feet, all right?! | |
16 | cq030200_0160 | 5 | 0x8100 | 0x4081 | 0x430 | 126 | [ML:undisp ](chuckle) |