ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | cq010150_0010 | 0x8100 | 0x4081 | 0x430 | 124 | So, it's beyond this bridge...? | ||
2 | cq010150_0020 | 0x8100 | 0x4081 | 0x430 | 124 | Yeah. | ||
3 | cq010150_0025 | 0x8100 | 0x4081 | 0x430 | 124 | No chance from the front, not like this. | ||
4 | cq010150_0030 | 0x8100 | 0x4081 | 0x430 | 124 | [ML:undisp ](acknowledgment while deep in thought) | ||
5 | cq010150_0040 | 0x8100 | 0x4081 | 0x430 | 124 | We can go across those islands. | ||
6 | cq010150_0045 | 0x8100 | 0x4081 | 0x430 | 124 | That way...we should be able to swing round the back. |
||
7 | cq010150_0050 | 0x8100 | 0x4081 | 0x430 | 124 | Then...it's in and out, fast as we can. | ||
8 | cq010150_0060 | 0x8100 | 0x4081 | 0x430 | 124 | Yeah. We go in, we get the shard, and we hightail it outta there. |
||
9 | cq010150_0070 | 0x8100 | 0x4081 | 0x430 | 124 | Right. | ||
10 | cq010150_0080 | 0x8100 | 0x4081 | 0x430 | 124 | I can't see another way... Let's do it. |